Short Stories
Portfolio

Vȭoras
Genre: Horror, Fantasy, Drama
Vȭoras is a story about a little girl who accidentally doomed her her entire tribe that was living on a remote island for hundreds of years.
The 'Doom' of this story is a spider-like creature who has a trapezium shape on its belly. And the more you look at this creature, the more it grows.
The little girl could not look away from it...
Vȭoras was inspired by my own personal fears and experiences, in hopes to add more authenticity and reach the audience who also share the same phobia as me.
*Picture taken from Pinterest

never odd or even
Genre: Sci-Fi, Fantasy
never odd or even is about Alyla and her encounter with a strange extraterrestrial entity that is the circle of life itself, opening up only to those who are worthy of the Divine.
Once inside, she receives a blessing from the omnipresent eye to choose who she is going to be in her next life.
What happens when a human is chosen to take a walk of the true Gods?
This story was written using palindromes and alien hieroglyps to simulate extraterrestrial language.
*Original Picture

The Proposal of War
Genre: Historical, Romance, Drama
The Proposal of War follows the short lives of two lovers, who finally meet in the heat of the battle against each others' kingdroms.
The narrator will guide you through the fairytale-like story of a young Queen and future King, showing that there are bonds stronger than Diamonds.
Will sharp blades heal old wounds? Or will bandages rip off everything that has healed over the years?
This story was inspired by a classic fairytale narration and ideas.
*Picture taken from Pinterest
My Writing
I first became interested in story design after finishing a video game or watching someone else play one. The Walking Dead series by Telltale, Until Dawn by Supermassive titles, League of Legends by Riot Games, and many more were the first titles that motivated me to pursue a career in game design. I was drawn into rich, engrossing worlds with compelling stories that gave me joy, and I want to give that feeling to other people through making captivating game worlds.
Screenplay

A Spirited Escape
Genre: Sci-Fi, Fantasy, Mystery
Catch Phrase:
“101 on how to escape a Space Prison:
Be a master at manipulation,
Act tough,
And dress up as a Dominatrix.”
A SPIRITED ESCAPE is a sci-fi comedy-drama about what it takes to leave a prison when outside of confined walls, nothingness awaits you.
Inspired by Battlestar Galactica, BBCs Ghosts and AHS: Murder House
*Picture by comicbook.com

Judgement
Genre: Fantasy, Detective
never odd or even is about Alyla and her encounter with a strange circular entity that is the circle of life itself, opening up only to those who are worthy of the Divine.
Once inside, she receives a blessing from the omnipresent entity to choose who she is going to be in her next life.
What happens when a human is chosen to take a walk of the true Gods?
This story was written using palindromes and alien hieroglyps to simulate extraterrestrial language.
*Picture by Hoshana Rabbah
My Games
I had the good fortune to take part in two full-time internships for game creation at OCTOPUS 8 STUDIOS. I held a variety of roles, including those of a designer, artist, and writer, not only to broaden my career options but also to acquire more worthwhile experience.
I was able to put my experience into practice, I created a visual novel during my final year of the Games Design and Creative Writing programme.
Games
The Gift Invasion
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Project Type: Games Design & Creative Writing final special project
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My involment: Solo creator - Artist, programmer, narrative and level designer.
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About: The Gift Invasion is a visual novel with multiple endings that depend on Player's choices. Alien theme.
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Engine: Ren'Py
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Date: 2023
Fragmented Odyssey
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Project Type: Indie Game created for Octopus 8 Studios
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My involment: Lead Artist, Narrative design assistant. Drew assets, logos and cutscenes, helped out creating levels and puzzles.
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About: Platformer game with a randomised map. Ancient Egyp theme.
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Engine: Clickteam Fusion
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Date: 2021
Dusk Diener
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Project Type: Indie Game created for Octopus 8 Studios
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My involment: Lead Narrative designer, Assistant artist and level designer. Used Excel and Google Docs to write and plan narrative for the game.
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About: Restaurant managing game, where you serve drinks to ghosts that are not ready to pass on. Listen to their adventures and lead them to the light.
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Engine: Clickteam Fusion
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Date: 2022